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Beginner walkthrough · 5 steps

How to play PlayerzPot: pick a match, build an XI, join a contest

A beginner walkthrough of the PlayerzPot daily-play loop: choose a fixture, build an 11-player XI within a 100-credit salary cap, pick captain and vice-captain, join a contest, watch the score, and settle withdrawals.

The daily-play loop is five steps. Once you have completed KYC, the entire cycle from "I want to play" to "I see my points" takes about 15 minutes for the first contest of the day, and about 5 minutes for subsequent contests.

How to play PlayerzPot: pick a match, build an XI, join a contest
Editorial Desk · 2026
Step-by-step

The five steps of a PlayerzPot contest

Captain pick desk for PlayerzPot
Captain pick desk for PlayerzPot
  1. Pick a match. The home screen lists upcoming fixtures across IPL, T20 leagues, ODIs, and bilateral series. Tap the match you want to play.
  2. Build an XI. Pick 11 players within a 100-credit salary cap. The cap forces trade-offs: pick all the best players and you'll exceed it; pick a balanced XI and you'll have room for differentials.
  3. Choose captain and vice-captain. Captain gets 2× points; vice-captain gets 1.5×. This is the single biggest decision of the contest — captain picks deserve more time than XI selection.
  4. Join a contest. Pick from practice (₹0), ₹1 contests, head-to-head, or grand leagues. Each contest has its own rules visible before entry.
  5. Watch the score, settle the result. The app shows live points per ball. Captain multipliers apply in real-time. Contest winnings credit to the wallet after the match settles.
Salary cap strategy

Reading the 100-credit cap

PlayerzPot salary cap matrix
PlayerzPot salary cap matrix

The 100-credit salary cap is the strategic heart of fantasy cricket. Each player is priced based on recent form, role, and opposition. Your job is to fit 11 players under the cap while maximising expected points.

Common patterns that work:

  • All-rounder anchor. Pick 2–3 all-rounders (batter + bowler credit) — they give you both batting depth and bowling points without double-counting credits.
  • Differential captain. Pick a less-picked player as captain in low-entry contests. If they fire, you leapfrog the field. If they don't, the contest is cheap.
  • Death-overs bowler. Wickets at the death are worth more than wickets in the powerplay. Pick bowlers who bowl the 16th–20th overs.
Scoring recap

How points are calculated

PlayerzPot points system reference
PlayerzPot points system reference
ActionPoints (T20)
Run+1 per run
Boundary bonus+4
Six bonus+6
Wicket (pace)+25
Wicket (spin)+22
Maiden over+4 (T20, where applicable)
Catch+8
Stumping+12
Run-out (direct)+12
Run-out (catcher)+6
Captain multiplier
Vice-captain multiplier1.5×

The exact T20 / ODI / Test scoring matrix is published inside the app at the start of each contest. The numbers above are typical defaults for T20; always verify on the contest page.

Frequently asked

Questions readers actually ask

  1. How long does a contest take to settle?

    Most T20 contests settle within an hour of the match ending. ODI and Test contests settle after the match closes.

  2. Can I edit my XI after lock-in?

    No. Lock-in is 15 minutes before toss. After lock-in, the XI is final and the contest settles on the live points.

  3. Can I join multiple contests with the same XI?

    Yes. The same XI can be entered into multiple contests on the same match.

Build your first XI

Install the app, complete KYC, and join a ₹1 contest to test the daily-play loop before committing to a larger buy-in.

Pre-match preparation

Build your squad early — well before the contest lock window. The lock window sits ahead of the fixture toss. Building early lets you revise your picks as lineups are confirmed, without rushing the captain choice.

Read the predictions hub and the fantasy tips hub for the captain-pick math and the role-balance reads. The desk treats the published fixture list and the in-app playing-XI announcement as the latest source of truth.

Role rules & squad composition

The PlayerzPot squad is eleven players with a defined role mix — batters, all-rounders, bowlers, and a wicket-keeper. The role rules are published inside the app at the time of writing; the desk doesn't quote a specific mix.

The fantasy tips hub walks through role balance reads and the salary-cap pivots that free up top-of-cap slots for an anchor. Role balance matters more in flat-field ₹1 contests than in high-stakes brackets.

Salary cap & team value

Each cricketer carries a value that reflects recent form, role, and reputation. The salary cap is the total budget you have to spend on eleven players. Staying inside the cap forces a trade-off between stars and differentials.

For tight squads, two all-rounders often free up enough salary for an extra top-order anchor. The salary-cap matrix on the homepage walks through the trade-offs.

Reading the points system

The points reference on the homepage carries the full rule set. Batting, bowling, fielding, captain multipliers — all of it maps to the points your squad earns. The captain pick is the highest-use decision; the vice-captain is the hedge.

The points system changes occasionally. The desk always reads the current rule set inside the app at the time of writing. Captain pick math matters more in low-entry contests than in larger pools.

Practice contests & free ladders

PlayerzPot runs practice contests and free-to-enter ladders for users learning the points system. No real money is at stake in practice ladders — they're a sandbox for squad composition reads and captain-pick math.

The first contest ladder starts at ₹1 entry. That's the lowest-stakes frame the platform publishes. The how-to-play page covers the full ladder.

Captain pick math, deeper

Captain pick math, deeper: in a flat-field contest where every user picks the top-order anchor as captain, the captain's points score is doubled for everyone — no differential. In a contest where half the field captains the anchor and the other half captains the differential, the differential's ceiling wins.

The math breaks down differently across contest sizes. In a 2-entry contest, every user is the captain — there's no differential. In a 1,000-entry contest, the differential pop is the difference between finishing mid-table and finishing top-10.

For ₹1 contests, the contest pool is small (typically 10–100 entries), so the differential pop is more pronounced. The captain-pick desk on the homepage walks through the math for the most common ₹1 ladder.

Vice-captain as a hedge

The vice-captain carries a 1.5× multiplier. The role of the vice-captain is to hedge against the captain's downside. If the captain scores zero, the vice-captain's points still get a 1.5× boost, which cushions the squad's overall score.

For users who captain a high-variance differential, the vice-captain should be a high-floor anchor — the conservative pick that hedges the captain's volatility. Pairing a differential captain with an anchor vice-captain is a common pattern in ₹1 contests.

For users who captain a high-floor anchor, the vice-captain can be a slightly higher-variance pick. The captain's floor handles the downside; the vice-captain adds a small differential pop.

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