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Article · January 2026

Salary cap trap: stacking all-rounders

The all-rounder stack looks like a credit-efficiency hack, but it leaves you without a frontline pacer. Here is the math behind the trade-off.

Published January 2026 · The all-rounder stack looks like a credit-efficiency hack, but it leaves you without a frontline pacer. Here is the math behind the trade-off.

Salary cap trap: stacking all-rounders
Editorial Desk · 2026
Introduction

The all-rounder stack

The all-rounder stack is the most common salary-cap trap. The user sees that all-rounders cost 9-10 credits and produce points across batting and bowling, then stacks four all-rounders in pursuit of credit efficiency. The result: no credit left for a frontline pacer.

All-rounder stack salary cap trap
All-rounder stack salary cap trap
The math

Why four all-rounders is too many

The 100-credit cap has to fund 11 players across four roles:

RoleCountCost
Wicketkeeper-batter18-10
Batter3-58-10 each
All-rounder1-38-10 each
Bowler3-58-10 each

Stacking four all-rounders means the four all-rounders cost 36-40 credits. That leaves 60-64 credits for the remaining 7 players: 1 wicketkeeper-batter, 3 batters, and 3 bowlers. The 3 bowlers end up as budget options at 7-8 credits each, not frontline pacers.

Salary cap math: four all-rounders vs two
Salary cap math: four all-rounders vs two
The optimum

Two all-rounders is the typical sweet spot

Two all-rounders cost 18-20 credits. That leaves 80-82 credits for the remaining 9 players. The 4 bowlers in the remaining 9 can include 2-3 frontline options at 9-10 credits each.

Two all-rounders is the typical optimum. Three works in spinner-friendly matches where the third all-rounder is also a frontline spinner. Four leaves no credit for a frontline pacer.

Two all-rounders vs three: the optimum
Two all-rounders vs three: the optimum

Open the app

Apply the article framework to your next contest. Open the app, build an XI, and pick captain with the three-aligned rule.

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